Thanks to VR, you see, I was transported into iconic Star Wars vehicles, like X-Wings and Tie Fighters. Instead, it’s integral to the game, and while it can be played without VR, I simply wouldn’t want to. It’s a rare beast a large gaming company (EA) has created a game that can be played in virtual reality, and that VR support doesn’t feel like a gimmick or afterthought. With Star Wars: Squadrons, there’s now a (reasonably) big budget game which almost single handily justifies virtual reality.
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